Video game movies don’t work. I’m not saying it’s not possible given the right circumstances, just that we have yet (and I personally doubt we’re ever) to see a movie really do justice to it’s source material and be objectively good while doing it.
Film is passive. It’s a very cool medium (definitions 5-11). You, as the viewer, simply go along for the ride. Games are a little different. You’re still pretty much set in the narrative for what it is, but the minor details and overall pace are the user’s to set. Games, as a general rule (although plenty of titles break this mold) tell the meatiest bits of their story in cutscenes- small chunks of pre-rendered video to the uniniated. Part of the story is in cutscenes, part of the story emerges in gameplay. Things happen on the player’s time. That allows games to be immersive in a manner film is hard pressed to match sometimes. Certain details, methods of storytelling, and the like have to be done in such a way as to have an open-ended type pacing. This is all well and good for a 20 hour game; something you can play on your own time. Film is limited so much more by the march of time. 2 1/2 is pushing the limit of most audiance members’ patience. You see the problem here?
Things have to be cut in order to be a film. I understand that. Be it characterization or plot points or whatever, you have to trim a bit. But what usually remains makes a disjointed mess on-screen.
Let’s check a line up, shall we?
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